martes, 1 de enero de 2013

KH Project Update 01/01/2013

I have coded a very simple 3D collision system using bounding boxes. It should work nicely for testing gravity and other things. Now I should create some kind of collision mesh for each map and model in the game. I'm also working on parsing 3D animated models. Hopefully I will manage to understand everything in a short span of time.

viernes, 14 de diciembre de 2012

KH Project Update 15/12/2012

Coding the game's title screen is proving to be harder than I expected.
I need to improve the handling and display of 3D models for a faster rendering. Currently it decreases the framerate by a lot. Hopefully I'll be able to to fully understand and use the new OpenGL functions such as glDrawArrays and glDrawElements.

jueves, 13 de diciembre de 2012

Kingdom Hearts Project Revamped!

Project revamped into a full fledged game.
Now the game is being coded in C++, OpenGL as the graphic pipeline and FMOD as the audio engine. The rest of the engines are being are completely coded from scratch for the game.

jueves, 21 de abril de 2011

miércoles, 20 de abril de 2011

martes, 19 de abril de 2011

KH Project -UPDATE 0001-

The game development goes smoothly.

HUD Added:
   ·Resizable.
   ·Damage calculation.
   ·Current HP/Max HP display.
   ·Heart gauge fill/get empty.


-Directional input for movement in 4 directions.

Next:
·Map collisions.
·Clean HUD code & optimize for faster performance.